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Maneuvering in poor visibility: how firms play the ecosystem game when uncertainty is high

机译:在能见度低的情况下操纵:当不确定性很高时,公司如何玩生态系统游戏

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摘要

Innovation ecosystems are increasingly regarded as important vehicles to create and capture value from complex value propositions. While current literature assumes these value propositions can be known ex-ante and an appropriate ecosystem design derived from them, we focus instead on generative technological innovations that enable an unbounded range of potential value propositions, hence offering no clear guidance to firms. To illustrate our arguments, we inductively study two organizations, each attempting to create two novel ecosystems around new technological enablers deep in their industry architecture. We highlight how ecosystem creation in such conditions is a systemic process driven by coupled feedback loops, which organizations must try to control dynamically: firms first make the switch to creating the ecosystem following an external pull to narrow down the range of potential applications; then need to learn to keep up with ecosystem dynamics by roadmapping and preempting, while simultaneously enacting resonance. Dynamic control further entails counteracting the drifting away of the nascent ecosystem from the firm's idea of future value creation and the sliding of its intended control points for value capture. Our findings shed new light on strategy and control in emerging ecosystems, and provide guidance to managers on playing the ecosystem game.
机译:创新生态系统越来越被视为从复杂的价值主张中创造和获取价值的重要工具。虽然目前的文献假定这些价值主张可以事前已知,并且可以从中推导出适当的生态系统设计,但我们将重点放在能够无限范围地潜在价值主张的生成技术创新上,因此没有为企业提供明确的指导。为了说明我们的论点,我们归纳研究了两个组织,每个组织都试图围绕其行业架构深处的新技术推动因素创建两个新颖的生态系统。我们强调在这种情况下生态系统的创建是由耦合反馈回路驱动的系统过程,组织必须设法动态地控制:企业首先在外部拉动后转向创建生态系统,以缩小潜在应用范围;然后需要学习通过路线图和抢占来跟上生态系统动态,同时进行共鸣。动态控制还需要抵制新生生态系统与公司未来价值创造理念的偏离以及其为获取价值而设计的控制点的滑动。我们的发现为新兴生态系统中的策略和控制提供了新的亮点,并为管理者进行生态系统博弈提供了指导。

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